Sanna and Ville: Learning Theories from a Design Perspective

As an addendum, since the link to the three learning paradigms presentation was a bit ‘soft’ in its depiction, here is a much better structured and researched text by P. Ertmer and T. Newby (1993), “Behaviorism, Cognitivism, Constructivism. Comparing critical Features from an Instructional Design Perspective.”

For the german students to get an overview on learning theories, I recommend (as always) Astrid Blumstengel (1998), “Entwicklung hypermedialer Lernsysteme“, see the excellent chapter on “Lerntheorien”.

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About Wey

My name's Wey-Han Tan, I graduated 2007 as Diplompädagoge (educational scientist) in Hamburg, and 2009 as M.A. in ePedagogy Design. Currently I work at the project "Universitätskolleg" as scientific assistant at the Faculty for Educational Sciences, Psychology and Human Movement at the University of Hamburg. My research interests are game based learning, second order gaming, media theory and (radical) constructivist approaches. I like pen-and-paper-roleplaying, especially in contemporary horror settings like "KULT" or "Call of Cthulhu".
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One Response to Sanna and Ville: Learning Theories from a Design Perspective

  1. Pingback: Sanna: Starters for turning a social network into a GBL-environment | Spielzüge und Regelbrüche | Das Spiel als Medium

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