Category Archives: English

Feedback: Sanna-Kaisa’s game of “Cross”

We played Sanna-Kaisa’s game “Cross” for about 40 minutes with seven players, forming four teams. We had great fun while playing it. From my point of view, this is a very promising approach combining time-tested gaming meachnisms (“Memory” / “Concentration“, … Continue reading

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Ideas for Ville: Interpreting play from a player’s and a designer’s POV

Some further thoughts on the project as presented by Ville: I think Ville’s idea has great potential, either as a concrete, playable game or as an approach to base game structures upon – or as a combination of both! Narrative … Continue reading

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Sanna and Ville: Possible approaches to your projects

Sanna-Kaisa For Sanna-Kaisa, the target group consists of underage pupils to be (or to get them) interested in exploring and understanding a foreign language and culture. You already participated in a project to test Finnish students’ knowledge on German culture and language: http://www03.edu.fi/oppimateriaalit/puutarhatonttu/ … Continue reading

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Sanna: What kind of learners (players) may be found using the game?

Richard Bartle (1996) proposed in “Hearts, Clubs, Diamonds, Spades. Players who suit MUDs.” a gamer taxonomy in Multiplayer-Online-Games: Achievers (reaching a specific goal, levelling); Explorers (exploring all localities, mechanics, possibilities of the game); Socialisers (empathising, sympathising, grouping, connecting); Impositiors (mastering … Continue reading

Posted in English, Theorie/theory | 1 Comment

Sanna and Ville: Learning Theories from a Design Perspective

As an addendum, since the link to the three learning paradigms presentation was a bit ‘soft’ in its depiction, here is a much better structured and researched text by P. Ertmer and T. Newby (1993), “Behaviorism, Cognitivism, Constructivism. Comparing critical … Continue reading

Posted in English, Theorie/theory | 1 Comment

Sanna: Starters for turning a social network into a GBL-environment

I recommend, though with some caveat because of its commercial tilt, the text from Bunchball (2010), “Gamification 101” (Dropbox); as well as a basic intro to the three well-known learning paradigms of the 20th century (Addendum: For a more scientific, … Continue reading

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Welcome to the seminar “Games as medium”…

Hello Sanna in Helsinki and Ville in Copenhagen, welcome to our blog! I will try to summarise your (project) interests in one sentence, please correct and differentiate this first impression if necessary…: Sanna’s project ideas deal with social media as … Continue reading

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