{"id":121,"date":"2012-02-23T12:21:39","date_gmt":"2012-02-23T12:21:39","guid":{"rendered":"http:\/\/edublog.me\/shapingmedia\/?page_id=121"},"modified":"2012-06-09T11:47:44","modified_gmt":"2012-06-09T11:47:44","slug":"5-comics-and-closure","status":"publish","type":"page","link":"https:\/\/edublog.me\/shapingmedia\/starting-points\/5-comics-and-closure\/","title":{"rendered":"5. Comics and Closure"},"content":{"rendered":"<p><strong>&#8220;Blood in the Gutter&#8221;<\/strong><br \/>\n&#8211; Title of chapter 3, on closure, in Scott McCloud (1993), &#8220;Understanding Comcis&#8221;, p.60<\/p>\n<p>Why do I prefer using (analog) games and comics to take an introductory look at the concept of a medium, instead of, say, turning directly to networked-digital media (a.k.a. &#8220;new media&#8221;)?<br \/>\nNetworked-digital media are extremly fluid and polymorph, they can simulate any other media and can add networked (shareable, referenceable, distributable), digital (easy copy and modification) or interactive functionality (representing latent\/dynamic processes), thus making it quite hard to take a look at the &#8216;basic&#8217; functions of a medium.<br \/>\nA medium provides a defined and confined space for the generation of meaning out of a selected pattern of noise and vice versa.<\/p>\n<p><a href=\"http:\/\/www.flickr.com\/photos\/27188411@N07\/3718158056\/sizes\/m\/in\/photostream\/\"><img fetchpriority=\"high\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/farm3.staticflickr.com\/2627\/3718158056_493b4087a4.jpg\" alt=\"\" width=\"307\" height=\"195\" \/><\/a><a href=\"http:\/\/www.flickr.com\/photos\/30591976@N05\/5616873333\/sizes\/m\/in\/photostream\/\"><img decoding=\"async\" class=\"alignnone\" src=\"http:\/\/farm6.staticflickr.com\/5264\/5616873333_75dc71bef8.jpg\" alt=\"\" width=\"152\" height=\"199\" \/><\/a><a href=\"http:\/\/www.flickr.com\/photos\/mrandypuppy\/5628756310\/sizes\/m\/in\/photostream\/\"><img decoding=\"async\" class=\"alignnone\" src=\"http:\/\/farm6.staticflickr.com\/5142\/5628756310_9d2250e741.jpg\" alt=\"\" width=\"149\" height=\"198\" \/><\/a><br \/>\nWriting and reading, with different types and on different canvas.<br \/>\n(Photos (CC) by i_strad, SpratMackrel, MrRandyPuppy)<\/p>\n<p>(Analog) games and comics share specific aesthetic traits of a medium in quite a pure form &#8211; unless they are artistic tries to <em>break up<\/em> their medial confines.<\/p>\n<p><a href=\"http:\/\/www.flickr.com\/photos\/feggic\/513563613\/sizes\/m\/in\/photostream\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/farm1.staticflickr.com\/206\/513563613_f4f0e3c6de.jpg\" alt=\"\" width=\"191\" height=\"126\" \/><\/a><a href=\"http:\/\/www.flickr.com\/photos\/yorkjason\/162041460\/sizes\/m\/in\/photostream\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/farm1.staticflickr.com\/64\/162041460_384f7cc6c1.jpg\" alt=\"\" width=\"167\" height=\"126\" \/><\/a><br \/>\nBoardgames, and boardgames without the boundaries of a board<br \/>\n(Photos (CC) by Feggic and Jason Langheine)<\/p>\n<p>For comics, these medial traits may be closure, simplification, abstraction, separation from the &#8216;real&#8217; world by being overdrawn. For (analog) games the traits may be their use as an accessible, clearly artificial medium to play a game in, i.e. to express oneself through meaningful moves, though there is always a connection to &#8216;reality&#8217;; explicit medial rules; and using contextualising narratives on how to behave in their confines.<\/p>\n<h2>We are closed\/open<\/h2>\n<p><strong>Text to read<\/strong><\/p>\n<p>One of the best books &#8211; in fact, medium &#8211; to explain comics, is Scott McCloud&#8217;s &#8220;Understanding Comcis&#8221;. The title is a hommage to McLuhan&#8217;s &#8220;Understanding Media&#8221;, written three decades before. McCloud not only explains comics, but also aspects inherent to all media and human cognition, aspects like closure or amplification by simplification.<br \/>\nFamous game designers like Chris Crawford and Will Wright (&#8220;The Sims&#8221;) recommend McCloud&#8217;s comic. How come?<\/p>\n<ul>\n<li>Scott McCloud (1993), &#8220;Understanding Comics.&#8221; Chapter 2 and 3 [XXX]<\/li>\n<li>Chris Crawford (1993-1994), <a href=\"http:\/\/www.erasmatazz.com\/TheLibrary\/JCGD\/JCGDV7\/UnderstandingComics\/UnderstandingComics.html\">&#8220;Book Review: Understanding Comics&#8221;<\/a> [X]<\/li>\n<\/ul>\n<blockquote><p>&#8220;Our industry-culture has raised visual verisimilitude to the status of a stairway to heaven; McCloud\u2019s points might help bring us down to earth. He presents a sequence of decreasingly detailed renditions of a human face. At the left end of the sequence is a photorealistic representation; at the right end is a circle with two dots for eyes and a line for a mouth. &#8220;By stripping down an image to its essential \u2019meaning\u2019, an artist can amplify that meaning in a way that realistic art can\u2019t. &#8230; The more cartoony a face is, for instance, the more people it could be said to describe.&#8221; &#8221;<br \/>\n&#8211; Chris Crawford (1993-93), &#8220;Book Review: Understanding Comics&#8221;<\/p><\/blockquote>\n<p>Could this observation from McCloud be connected to Luhmann&#8217;s concept of medium and form? Compare also to Will Wright&#8217;s simplified language <a href=\"http:\/\/en.wikipedia.org\/wiki\/Simlish\">&#8220;Simlish&#8221;<\/a>.<\/p>\n<h2>The magic of closure &#8211; the invisible workings of a medium<\/h2>\n<p>If we talk, there&#8217;s magic happening. A sequence of sounds &#8211; or letters &#8211; become words, and evoke meaning. By saying &#8220;egg&#8221;, &#8220;huevo&#8221;, &#8220;Muna&#8221; or &#8220;Ei&#8221;, a concept of a white, ovoid form comes to our minds, without there being a necessary connection between the sequence of sounds and its denotation. Where is this connection coming from?<br \/>\nBut there&#8217;s even more potential magic to discover:<\/p>\n<p><a href=\"http:\/\/edublog.me\/shapingmedia\/files\/2012\/02\/CEMB_strozzi_10_11.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-343\" title=\"CEMB_strozzi_10_11\" src=\"http:\/\/edublog.me\/shapingmedia\/files\/2012\/02\/CEMB_strozzi_10_11.jpg\" alt=\"\" width=\"294\" height=\"400\" srcset=\"https:\/\/edublog.me\/shapingmedia\/files\/2012\/02\/CEMB_strozzi_10_11.jpg 368w, https:\/\/edublog.me\/shapingmedia\/files\/2012\/02\/CEMB_strozzi_10_11-220x300.jpg 220w\" sizes=\"(max-width: 294px) 100vw, 294px\" \/><\/a><\/p>\n<p>Ren\u00e9 Magritte (1930): <a href=\"http:\/\/0.tqn.com\/d\/arthistory\/1\/0\/T\/x\/CEMB_strozzi_10_11.jpg\">&#8220;The Key to Dreams&#8221;<\/a>.<\/p>\n<p><a href=\"http:\/\/edublog.me\/shapingmedia\/files\/2012\/02\/McCloud_TheGutter.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-345\" title=\"McCloud_TheGutter\" src=\"http:\/\/edublog.me\/shapingmedia\/files\/2012\/02\/McCloud_TheGutter.png\" alt=\"\" width=\"386\" height=\"409\" srcset=\"https:\/\/edublog.me\/shapingmedia\/files\/2012\/02\/McCloud_TheGutter.png 344w, https:\/\/edublog.me\/shapingmedia\/files\/2012\/02\/McCloud_TheGutter-283x300.png 283w\" sizes=\"(max-width: 386px) 100vw, 386px\" \/><\/a><\/p>\n<p>Scott McCloud (1993), &#8220;Understanding Comics&#8221;, p. 72<\/p>\n<p><em>&#8220;See that space between the panels?&#8221;<\/em> &#8211; What about the space between words and images, between the lines of the image, or between the words? Do you see these spaces?<br \/>\nThat, what you <em>do not see,<\/em> is a medium at work: Creating a space <em>for you<\/em>.<\/p>\n<p>Transfering ideas to a medium, or even a try to represent reality in a medium, requires the artist, edcuator, propagandist to leave out a medium-specific &#8216;gutter&#8217;, where the reader, viewer or learner fill in the gap (e.g. words in a text are not &#8216;connected&#8217;; a camera never shows the place behind the objective; a painting &#8216;stops&#8217; at its frame).<\/p>\n<p><em>&#8220;You do not see what you do not see.&#8221;<\/em> (Heinz von Foerster) &#8211; This is the power of a medium, and the responsibility of an educator, designer or artist: working with and within a blind spot of medial reception, for the learner to discover, and play with.<\/p>\n<p><strong>Task:<\/strong><\/p>\n<p>What is &#8220;closure&#8221; (McCloud 1993, &#8220;Chapter Three. Blood in the Gutter&#8221;)?<br \/>\nThere seem to be different kinds of closure, based on the physiological limits of our senses to the limits of our (culturally affected) cognition.<\/p>\n<blockquote><p>&#8220;In electronic media, closure is constant, even overpowering!&#8221;<br \/>\n&#8211; Scott McCloud (1993), p.65<\/p><\/blockquote>\n<p>Can this phenomenon of medium design and medium usage be found in other media as well? what about the internet? If so, could closure be used in learning\/teaching?<\/p>\n<p>For a take on closure as predominant in electronic media, see e.g. also <a href=\"http:\/\/transcriptions.english.ucsb.edu\/archive\/courses\/warner\/english197\/Schedule_files\/Manovich\/Database_as_symbolic_form.htm\">&#8220;Database as symbolic form&#8221;<\/a> in Lev Manovich (2001), &#8220;The Language of New Media.&#8221; Cambridge: MIT Press, 2001. [X]<\/p>\n<p style=\"padding-left: 30px;\"><em>&#8220;After the novel, and subsequently cinema privileged narrative as the key form of cultural expression of the modern age, the computer age introduces its correlate &#8211; database. Many new media objects do not tell stories; they don&#8217;t have beginning or end; in fact, they don&#8217;t have any development, thematically, formally or otherwise which would organize their elements into a sequence. Instead, they are collections of individual items, where every item has the same significance as any other.&#8221;<\/em><br \/>\n\u2013 Lev Manovich (2001), &#8220;The Language of New Media&#8221;, p.194<\/p>\n<p><strong>Task:<\/strong><\/p>\n<p>Magritte&#8217;s &#8220;The Key to Dreams&#8221; connects arbitrarily objects and names &#8211; or rather: their depictions and designations. Does his painting &#8216;work&#8217; as a medium in its own right? Does it work for you in an artistic or educational way (see learning theories)), and how?<br \/>\nCan you imagine, or do you know similar approaches from artists or educators?<\/p>\n<p><strong>Task:<\/strong><\/p>\n<p>How can Magritte&#8217;s painting &#8220;The Key to Dreams&#8221; be described in terms of Niklas Luhmann&#8217;s (2005) loose and rigid coupling? Is this painting an &#8220;abuse of the medium&#8221;? Or is this disregard for the relation between signifier and signified a central feature of modern art, art that &#8216;plays&#8217; with limitations, categories and attributions?<\/p>\n<p><a href=\"http:\/\/massthink.wordpress.com\/2007\/06\/03\/the-signifier-the-signified-and-the-sign\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/massthink.files.wordpress.com\/2008\/06\/saussure-sign.jpg?w=614\" alt=\"\" width=\"401\" height=\"240\" \/><\/a><br \/>\nDe Saussure (1916): <a href=\"http:\/\/en.wikipedia.org\/wiki\/Denotation_%28semiotics%29\">Signifier, signified<\/a> and sign.<br \/>\n(Graphic from <a href=\"http:\/\/massthink.wordpress.com\/\">http:\/\/massthink.wordpress.com\/<\/a>)<\/p>\n<p><a href=\"http:\/\/datenform.de\/wow.html\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/datenform.de\/wow-laguna-4.jpg\" alt=\"\" width=\"387\" height=\"257\" \/><\/a><\/p>\n<p>Above: Aram Bartholl (1996), &#8220;WoW. Public Intervention&#8221;: The artistic re-creation of signifier, signified and sign.<br \/>\n(Photo from <a href=\"http:\/\/datenform.de\/wow.html\">http:\/\/datenform.de\/wow.html<\/a>)<br \/>\nBut what are signifiers, what signified, what signs in a virtual world, with virtual identities and avatars?<\/p>\n<p><a href=\"http:\/\/edublog.me\/shapingmedia\/files\/2012\/02\/McCloudScott2008_ExplainingGoogleChrome.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-358\" title=\"McCloudScott(2008)_ExplainingGoogleChrome\" src=\"http:\/\/edublog.me\/shapingmedia\/files\/2012\/02\/McCloudScott2008_ExplainingGoogleChrome.png\" alt=\"\" width=\"492\" height=\"329\" srcset=\"https:\/\/edublog.me\/shapingmedia\/files\/2012\/02\/McCloudScott2008_ExplainingGoogleChrome.png 492w, https:\/\/edublog.me\/shapingmedia\/files\/2012\/02\/McCloudScott2008_ExplainingGoogleChrome-300x200.png 300w\" sizes=\"(max-width: 492px) 100vw, 492px\" \/><\/a><\/p>\n<p>Scott McCloud explains Google Chrome (2008)<br \/>\n(Graphic from <a href=\"http:\/\/www.google.com\/googlebooks\/chrome\/small_24.html\">http:\/\/www.google.com\/googlebooks\/chrome\/small_24.html<\/a>)<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Blood in the Gutter&#8221; &#8211; Title of chapter 3, on closure, in Scott McCloud (1993), &#8220;Understanding Comcis&#8221;, p.60 Why do I prefer using (analog) games and comics to take an introductory look at the concept of a medium, instead of, &hellip; <a href=\"https:\/\/edublog.me\/shapingmedia\/starting-points\/5-comics-and-closure\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":14,"featured_media":0,"parent":19,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-121","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/edublog.me\/shapingmedia\/wp-json\/wp\/v2\/pages\/121","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/edublog.me\/shapingmedia\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/edublog.me\/shapingmedia\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/edublog.me\/shapingmedia\/wp-json\/wp\/v2\/users\/14"}],"replies":[{"embeddable":true,"href":"https:\/\/edublog.me\/shapingmedia\/wp-json\/wp\/v2\/comments?post=121"}],"version-history":[{"count":59,"href":"https:\/\/edublog.me\/shapingmedia\/wp-json\/wp\/v2\/pages\/121\/revisions"}],"predecessor-version":[{"id":689,"href":"https:\/\/edublog.me\/shapingmedia\/wp-json\/wp\/v2\/pages\/121\/revisions\/689"}],"up":[{"embeddable":true,"href":"https:\/\/edublog.me\/shapingmedia\/wp-json\/wp\/v2\/pages\/19"}],"wp:attachment":[{"href":"https:\/\/edublog.me\/shapingmedia\/wp-json\/wp\/v2\/media?parent=121"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}