Schlagwort-Archive: Gamedesign

Some Approaches to Gamedesign

As impressive as most commercial games look like, ‘new’ games rely mostly on skinning (signs and stories), slight modding (rule systems), recombination and maybe some additional extras – to already known and successful games and game mechanics. Following are some … Weiterlesen

Veröffentlicht unter Narration, Regeln, Spieldesign | Verschlagwortet mit , | Ein Kommentar