{"id":27,"date":"2012-11-25T17:07:18","date_gmt":"2012-11-25T15:07:18","guid":{"rendered":"http:\/\/edublog.me\/spielzuegeundregelbrueche\/?p=27"},"modified":"2013-01-10T00:14:24","modified_gmt":"2013-01-09T22:14:24","slug":"spieldesigner-costikyan-14-designelemente-von-spielen","status":"publish","type":"post","link":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/2012\/11\/25\/spieldesigner-costikyan-14-designelemente-von-spielen\/","title":{"rendered":"Spieldesigner Costikyan: 14 Designelemente von Spielen"},"content":{"rendered":"<p>Hier eine Zusammenfassung von 14 beispielhaften Designelemente, die Greg Costikyan in seinem Aufsatz von 1994 <a href=\"http:\/\/www.costik.com\/nowords.html\">&#8220;I have no words and I must design&#8221;<\/a> (in der Dropbox) nennt. F\u00fcr Spieldesigner und f\u00fcr das Spiel bzw. dessen Intention werden einige wichtiger als andere sein. Aber es ist generell hilfreich, ein entstehendes Spiel auf die Elemente hin abzuklopfen, insbesondere, wenn man einmal in der kreativen Phase &#8216;steckenbleiben&#8217; sollte.<img decoding=\"async\" title=\"Weiterlesen...\" src=\"http:\/\/edublog.me\/spieleseminar\/wp-includes\/js\/tinymce\/plugins\/wordpress\/img\/trans.gif\" alt=\"\" \/><br \/>\nGreg Costikyan ist Spieldesigner und u.a. bekannt geworden durch das <a href=\"http:\/\/en.wikipedia.org\/wiki\/Paranoia_%28role-playing_game%29\">Pen-an-Paper-Rollenspiel &#8220;Paranoia&#8221;<\/a> (1984).<!--more--><\/p>\n<p><strong>Hauptdesignelemente<\/strong><\/p>\n<ol>\n<li>Decision Making (<em>bedeutungsvolle, nachhaltige Entscheidungen?<\/em>)<br \/>\nWhat decisions do players make in this game?<\/li>\n<li>Goals (<em>klare Ziele?<\/em>)<br \/>\nWhat are the players&#8217; goals? Can the game support a variety of different goals? What facilities exist to allow players to strive toward their various goals?<\/li>\n<li>Opposition (<em>Gegner und &#8216;bewu\u00dfte&#8217; Widerst\u00e4nde, das Ziel zu erreichen?<\/em>)<br \/>\nWhat provides opposition? What makes the game a struggle?<\/li>\n<li>Managing Resources (<em>Um was f\u00fcr Ressourcen geht es im Spiel?<\/em>)<br \/>\nWhat resources does the player manage? Is there enough diversity in them to require tradeoffs in making decisions? Do they make those decisions interesting?<\/li>\n<li>Game Tokens (<em>Mit was f\u00fcr symbolischen, bewegliche Spielmaterialien geht der Spieler um?<\/em>)<br \/>\nWhat are the players&#8217; tokens? What are these tokens&#8217; abilities? What resources do they use? What makes them interesting?<\/li>\n<li>Information (<em>Offenheit (oder Verborgenheit) von Regeln, Z\u00fcgen und Spielzust\u00e4nden &#8211; was ist dem Spieler an Informationen bekannt, was nicht, was stammt von ihm, was von den Mitspielern?<\/em>)<br \/>\nGiven the decisions players are required to make, what information do they need? Does the game provide the information as and when needed? Will reasonable players be able to figure out what information they need, and how to find it?<img decoding=\"async\" title=\"Weiterlesen \u2026\" src=\"http:\/\/blogs.epb.uni-hamburg.de\/spielendlernen2011\/wp-includes\/js\/tinymce\/plugins\/wordpress\/img\/trans.gif\" alt=\"\" \/><\/li>\n<\/ol>\n<p><strong>Weitere Designelemente<\/strong><\/p>\n<ol>\n<li>Diplomacy (<em>Handeln, Verb\u00fcnden, Bieten \u2013 oder Betr\u00fcgen?<\/em>)<br \/>\nHow can players help or hinder each other? What incentives do they have to do so? What resources can they trade?<\/li>\n<li>Color (<em>Gestaltung des Spielmaterials?<\/em>)<br \/>\nHow does the game evoke the ethos and atmosphere and pageantry of its setting? What can you do to make it more colorful?<\/li>\n<li>Simulation (<em>Gestaltung der Spielregeln, bessere\/passendere Regeln zur Narration?<\/em>)<br \/>\nHow can elements of simulation strengthen the game?<\/li>\n<li>Variety of Encounter (<em>Abwechslungsreichtum?<\/em>)<br \/>\nWhat things do the players encounter in this game? Are there enough things for them to explore and discover? What provides variety? How can we increase the variety of encounter?<\/li>\n<li>Position Identification (<em>Rollenidentifikation?<\/em>)<br \/>\nWhat can you do to make the player care about his position? Is there a single game token that&#8217;s more important than others to the player, and what can be done to strengthen identification with it? If not, what is the overall emotional appeal of the position, and what can be done to strengthen that appeal? Who &#8220;is&#8221; the player in the game? What is his point of view?<\/li>\n<li>Roleplaying (<em>Ausleben der Rolle?<\/em>)<br \/>\nHow can players be induced to roleplay? What sorts of roles does the system permit or encourage?<\/li>\n<li>Socializing (<em>Gemeinschaftliches Miteinander der Spieler?<\/em>)<br \/>\nHow can the game better encourage socialization?<\/li>\n<li>Narrative Tension (<em>Erz\u00e4hlerische Spannung?<\/em>)<br \/>\nWhat can be done to make the game tense?<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Hier eine Zusammenfassung von 14 beispielhaften Designelemente, die Greg Costikyan in seinem Aufsatz von 1994 &#8220;I have no words and I must design&#8221; (in der Dropbox) nennt. F\u00fcr Spieldesigner und f\u00fcr das Spiel bzw. dessen Intention werden einige wichtiger als &hellip; <a href=\"https:\/\/edublog.me\/spielzuegeundregelbrueche\/2012\/11\/25\/spieldesigner-costikyan-14-designelemente-von-spielen\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":14,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-27","post","type-post","status-publish","format-standard","hentry","category-design"],"_links":{"self":[{"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/posts\/27","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/users\/14"}],"replies":[{"embeddable":true,"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/comments?post=27"}],"version-history":[{"count":8,"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/posts\/27\/revisions"}],"predecessor-version":[{"id":391,"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/posts\/27\/revisions\/391"}],"wp:attachment":[{"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/media?parent=27"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/categories?post=27"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/tags?post=27"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}