{"id":542,"date":"2013-01-28T11:28:11","date_gmt":"2013-01-28T09:28:11","guid":{"rendered":"http:\/\/edublog.me\/spielzuegeundregelbrueche\/?p=542"},"modified":"2013-01-28T11:28:11","modified_gmt":"2013-01-28T09:28:11","slug":"feedback-sanna-kaisas-game-of-cross","status":"publish","type":"post","link":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/2013\/01\/28\/feedback-sanna-kaisas-game-of-cross\/","title":{"rendered":"Feedback: Sanna-Kaisa&#8217;s game of &#8220;Cross&#8221;"},"content":{"rendered":"<p>We played Sanna-Kaisa&#8217;s game &#8220;Cross&#8221; for about 40 minutes with seven players, forming four teams. We had great fun while playing it. From my point of view, this is a very promising approach combining time-tested gaming meachnisms (&#8220;<a href=\"http:\/\/en.wikipedia.org\/wiki\/Concentration_%28game%29\">Memory&#8221; \/ &#8220;Concentration<\/a>&#8220;, &#8220;Bingo&#8221; \/ &#8220;<a href=\"http:\/\/www.luek.de\/index.xtp\">L\u00dcK-Lernspiel<\/a>&#8220;) into something new &#8211; it would be quite interesting to see in an evaluation how the game fares in its intended fiel of use\u00a0 (rate of retention of words after the game): supporting language acquisition for adult immigrants.<\/p>\n<p>Here are some observations we made:<!--more--><\/p>\n<p><strong>interesting endgame-reversal<\/strong><\/p>\n<p>The game lasted about 40 Minutes until one player completed his full set of 12 cards in a single run. Surprisingly, it was the player who was lagging behind nearly to the end. Since most of the other team&#8217;s cards were already taken, the two or three cards lacking to completion were hard to find (and remember). This is an interesting <a href=\"http:\/\/en.wikipedia.org\/wiki\/Negative_feedback\">negative feedback loop in the game mechanism<\/a>, that supports players that lag behind the field. This mechanic also sets &#8220;cross&#8221; apart from &#8220;memory&#8221;\/&#8221;concentration!&#8221;, which favors any player in the endgame. It may also be an asset for keeping players who are not as skilled in remembering the cards motivated.<\/p>\n<p><strong>teaming up<\/strong><\/p>\n<p>We played with four set of cards, three of the four &#8216;players&#8217; consisted of two-persons-teams. This gave the game a nice touch of negotiation and opened up the minds for discussion &#8211; not just within the teams. I think it could be an advantage, even if there are only four players, to let them play in teams of two, with two sets each.<br \/>\nWhat should be put into consideration is the composition of the teams: A child skilled in Finnish with her non-fluent mother could lead to just the child playing the game while the mother only watches. How to integrate and motivate the actual target group? What may the target group contribute to the team effort to play and win the game?<\/p>\n<p><strong>expandability<\/strong><\/p>\n<p>It was mentioned that &#8220;Cross&#8221; is an ideal game for expansion sets &#8211; a valuable asset for any game that deals with a large base of &#8216;data&#8217; to be played with. Gameplay would be more complicated if there would be more than four or five sets of cards at a given time on the table, though &#8211; it was the right degree of difficulty with 48 cards lying face down.<\/p>\n<p><strong>the cross<\/strong><\/p>\n<p>One player mentioned that it would be nice to have different symbols created by each set of cards, so mistakes would be visible at once. It was also proposed that the smybols may be letters that spell a specific, meaningful word &#8211; how about five sets that spell &#8220;SUOMI&#8221;?<br \/>\nJust one thought: A cross may be seen from a different cultural view not just as two crossed bars, but also connotates to christianity, even if it is no &#8216;real&#8217; christian cross. This symbolism may be put into consideration, especially if the game is targeted at a muslimic audience.<\/p>\n<p><strong>the <strong>availability<\/strong> of the translation (solution) page\u00a0<\/strong><\/p>\n<p>I think the solution\/translation should be accessible for all; being in doubt of the meaning of a word\/picture, being curious and then looking it up would add to the learning potential.<\/p>\n<p><strong>specific expressions and abstract concepts<\/strong><\/p>\n<p>Some expressions maybe quite specific, too specific to guess even when a picture is available: &#8220;Birch&#8221; may be substituted by a generalised &#8220;Tree&#8221;.<br \/>\nAbstract concepts are also hard to guess. No member of the seminar, all future teachers of art, was able to connect a piano on stage with &#8220;Art&#8221; (&#8220;Concert&#8221; and &#8220;Music&#8221; were named). This is quite tricky: How to depict concepts of &#8220;Play&#8221;, &#8220;Peace&#8221;, &#8220;Justice&#8221; etc.? Maybe you can get some inspirations (for better or for worse) from Johan Amos Comenius, the &#8216;patron saint&#8217; of multimedia, who tried to do this in the 17th century with his &#8220;<a href=\"http:\/\/en.wikipedia.org\/wiki\/Orbis_Pictus\">Orbis Pictus<\/a>&#8220;. There is a <a href=\"http:\/\/books.google.de\/books?vid=OCLC27390661&amp;id=pxkaVd0-bpgC&amp;pg=RA3-PA1&amp;lpg=RA3-PA1&amp;dq=inauthor:Comenius&amp;as_brr=1&amp;redir_esc=y#v=onepage&amp;q&amp;f=false\">digital version available<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We played Sanna-Kaisa&#8217;s game &#8220;Cross&#8221; for about 40 minutes with seven players, forming four teams. We had great fun while playing it. From my point of view, this is a very promising approach combining time-tested gaming meachnisms (&#8220;Memory&#8221; \/ &#8220;Concentration&#8220;, &hellip; <a href=\"https:\/\/edublog.me\/spielzuegeundregelbrueche\/2013\/01\/28\/feedback-sanna-kaisas-game-of-cross\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":14,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,8],"tags":[],"class_list":["post-542","post","type-post","status-publish","format-standard","hentry","category-english","category-project"],"_links":{"self":[{"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/posts\/542","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/users\/14"}],"replies":[{"embeddable":true,"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/comments?post=542"}],"version-history":[{"count":3,"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/posts\/542\/revisions"}],"predecessor-version":[{"id":547,"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/posts\/542\/revisions\/547"}],"wp:attachment":[{"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/media?parent=542"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/categories?post=542"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/edublog.me\/spielzuegeundregelbrueche\/wp-json\/wp\/v2\/tags?post=542"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}