Richard Bartle (1996) proposed in “Hearts, Clubs, Diamonds, Spades. Players who suit MUDs.” a gamer taxonomy in Multiplayer-Online-Games:
- Achievers (reaching a specific goal, levelling);
- Explorers (exploring all localities, mechanics, possibilities of the game);
- Socialisers (empathising, sympathising, grouping, connecting);
- Impositiors (mastering others, killing, destroying)
Tracy Fullerton (2008) did the same in “Game Design Workshop. A Playcentric Approach to create innovative Games.”, p.92. One can imagine each being a specific approach of how to handle knowledge or behave in a social gaming/learning environment.
- The Competitor: Plays to best other players, regardless of the game
- The Explorer: Curious about the world, loves to go adventuring; seeks outside boundaries – physical or mental
- The Collector: Acquires items, trophies, or knowledge; likes to create sets, organize history, etc.
- The Achiever: Plays for varying levels of achievement; ladders and levels incentivize the achiever
- The Joker: Doesn’t take the game seriously – plays for the fun of playing; there’s a potential for jokers to annoy serious players, but on the other hand, jokers can make the game more social than competitive
- The Artist: Driven by creativity, creation, design
- The Director: Loves to be in charge, direct the play
- The Storyteller: Loves to create or live in worlds of fantasy and imagination
- The Performer: Loves to put on a show for others
- The Craftsman: Wants to build, craft, engineer, or puzzle things out.
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