Sanna: What kind of learners (players) may be found using the game?

Richard Bartle (1996) proposed in “Hearts, Clubs, Diamonds, Spades. Players who suit MUDs.” a gamer taxonomy in Multiplayer-Online-Games:

  • Achievers (reaching a specific goal, levelling);
  • Explorers (exploring all localities, mechanics, possibilities of the game);
  • Socialisers (empathising, sympathising, grouping, connecting);
  • Impositiors (mastering others, killing, destroying)

Tracy Fullerton (2008) did the same in “Game Design Workshop. A Playcentric Approach to create innovative Games.”, p.92. One can imagine each being a specific approach of how to handle knowledge or behave in a social gaming/learning environment.

  1. The Competitor: Plays to best other players, regardless of the game
  2. The Explorer: Curious about the world, loves to go adventuring; seeks outside boundaries – physical or mental
  3. The Collector: Acquires items, trophies, or knowledge; likes to create sets, organize history, etc.
  4. The Achiever: Plays for varying levels of achievement; ladders and levels incentivize the achiever
  5. The Joker: Doesn’t take the game seriously – plays for the fun of playing; there’s a potential for jokers to annoy serious players, but on the other hand, jokers can make the game more social than competitive
  6. The Artist: Driven by creativity, creation, design
  7. The Director: Loves to be in charge, direct the play
  8. The Storyteller: Loves to create or live in worlds of fantasy and imagination
  9. The Performer: Loves to put on a show for others
  10. The Craftsman: Wants to build, craft, engineer, or puzzle things out.
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About Wey

My name's Wey-Han Tan, I graduated 2007 as Diplompädagoge (educational scientist) in Hamburg, and 2009 as M.A. in ePedagogy Design. Currently I work at the project "Universitätskolleg" as scientific assistant at the Faculty for Educational Sciences, Psychology and Human Movement at the University of Hamburg. My research interests are game based learning, second order gaming, media theory and (radical) constructivist approaches. I like pen-and-paper-roleplaying, especially in contemporary horror settings like "KULT" or "Call of Cthulhu".
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One Response to Sanna: What kind of learners (players) may be found using the game?

  1. Pingback: Erste Fragen zum Projekt… | Spielzüge und Regelbrüche | Das Spiel als Medium

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