Author Archives: Wey

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About Wey

My name's Wey-Han Tan, I graduated 2007 as Diplompädagoge (educational scientist) in Hamburg, and 2009 as M.A. in ePedagogy Design. Currently I work at the project "Universitätskolleg" as scientific assistant at the Faculty for Educational Sciences, Psychology and Human Movement at the University of Hamburg. My research interests are game based learning, second order gaming, media theory and (radical) constructivist approaches. I like pen-and-paper-roleplaying, especially in contemporary horror settings like "KULT" or "Call of Cthulhu".

Feedback: Sanna-Kaisa’s game of “Cross”

We played Sanna-Kaisa’s game “Cross” for about 40 minutes with seven players, forming four teams. We had great fun while playing it. From my point of view, this is a very promising approach combining time-tested gaming meachnisms (“Memory” / “Concentration“, … Continue reading

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Unterrichtsplanung: Tipps

Was soll laut den Lehrplänen von Nordrhein-Westfalen in eurer Klassenstufe an Inhalten vermittelt, welche Kompetenzen in ihrer Ausbildung gefördert werden? Welche Aspekte oder Kombination von Aspekten von “Spiel” eignen sich methodisch-inhaltlich dafür? Ihr habt einige davon im Seminar kennen gelernt … Continue reading

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Ideas for Ville: Interpreting play from a player’s and a designer’s POV

Some further thoughts on the project as presented by Ville: I think Ville’s idea has great potential, either as a concrete, playable game or as an approach to base game structures upon – or as a combination of both! Narrative … Continue reading

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Sanna-Kaisa and Ville: Ideas

Ville and Sanna-Kaisa had another vid-chat on Thursday, 17th. Ville presented to us the concept of his social networked game about energy saving / energy consumption awareness. Motivation to join, keep playing and score high (i.e. lower one’s real life … Continue reading

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F.Y.I.: Goals and requirements of the seminar

Goals This seminar is follwing a project-based approach. Goals are a theoretical approach to learning/playing, an analysis of game examples and their mechanics, a connection of own interests and topics with a game based approach, and a reflected draft of … Continue reading

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Sanna and Ville: Some thoughts related to your new project ideas

Sanna and Ville have both slightly altered the course of their projects. We virtually met on Dec 13th, and though the projects still focus on language acquisition and influencing behavior, the topics have changed a bit. These are just notes … Continue reading

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Sanna and Ville: Possible approaches to your projects

Sanna-Kaisa For Sanna-Kaisa, the target group consists of underage pupils to be (or to get them) interested in exploring and understanding a foreign language and culture. You already participated in a project to test Finnish students’ knowledge on German culture and language: http://www03.edu.fi/oppimateriaalit/puutarhatonttu/ … Continue reading

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Erste Fragen zum Projekt…

Ein paar Fragen zu euren Projektideen: Gibt es eine Rahmennarration? Drücke in einem Satz aus, um was es in deinem Spiel geht. Welche Spielmechaniken, welche Handlungsvorgaben an die Spieler gibt es in deinem Spiel? Welcher Art sind die (bedeutungsvollen) Entscheidungen, … Continue reading

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Zu Sophia, Meike, Saskia: Werwolf-Variationen

Bevor ihr euch an eure ganz eigene Werwolf-Version macht, schaut euch am besten einmal die bestehenden Variationen an und lasst euch davon inspirieren – was die Regeln angeht. Interessant ist hier die Austarierung der Rollen gegeneinander, damit alle Parteien eine … Continue reading

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Gamedesign: Rulespaces – changing and creating rules

Topological metaphors for structuring games (II) (…) Examples for rule dimensions The following small collection of rule dimensions are by no means exhaustive, but may give a hint on where the “Spiel Spiel hat” (where the game can ‘move’ – … Continue reading

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