I’m quoting Ville’s comment here, because I think his video clip examples are worth of attention to the whole course; it’s a hint on “Neue Medien – neue Spielräume” / “New media – new gaming environments”…
Ville said:
“My interests are in thinking about the future gaming/edugaming in the era when Augmenter Reality (AR) technology is ready. The technology exist but the how it can be viewed is still in progress. Now AR can be tested with smartphones or iPad, but the possible breakthrough will be in the eyewear, if it can be good enough. It should be wireless too so this might take years “
1st example:
[youtube]http://www.youtube.com/watch?v=cNu4CluFOcw[/youtube]
Sanna-Kaisa, google “Augmented Reality” in Youtube to see more examples..
There are board games, some concept(not real) videos like this:
[youtube]http://www.youtube.com/watch?v=xGsfDDxhFN0&feature=related[/youtube]
Instead of printed marker, you could use your iPad:
(Wey: Unfortunately this clip is blocked in Germany due to copyright infringements)
[youtube]http://www.youtube.com/watch?v=7i1NYVaYv8g[/youtube]
http://www.youtube.com/watch?v=7i1NYVaYv8g
What is out there now?
Google is planning to do glasses, then there are Vuzix glasses (pricey, ugly, but work)
http://www.vuzix.com/consumer/products_wrap_1200.html ”
Wey:
The examples are impressive! It would be interesting to generate a list of the strengths of this upcoming AR-medial environment, and maybe its shortcomings and limitations, too.
If AR-games are just proof of (technical) concept at this stage, then topic, modality or intention aren’t that important. The first steps in cinematic media showed moving pictures of incoming trains and running horses – and were greeted as awesome by people who just got used to photography.
But since you’re going for a more utopian approach, how about going for the specific, combined strengths of both media, games and AR?