Spiel, Training, Indoktrination, Inszenierung…?

Das Spiel wird als “Selbstmordattentäter” betitelt und hat für etwas Furore im Netz gesorgt. Die Ausrichtung der Kinder auf den erwachsenen Kameramann sorgt für das Gefühl einer eingeübten Inszenierung. Eine der eher spontan wirkenden “Spielaktionen” ist die Aufmerksamkeits-Ohrfeige um ca. 0:10, als ein kleiner Junge anscheinend nicht auf den Kameramann achtet.

[youtube]http://www.youtube.com/watch?v=g_xoyosKy3w[/youtube]

Lässt sich dies vergleichen mit westlichen Spielen wie “America’s Army” – oder den vielen Beispielen, in denen Spieldesigner versuchen, politisch-militärisch-nationalistische Inhalte an “das Kind” zu bringen?

Aus den FAQs (Version von 2003) von “America’s Army”, eines der erfolgreichsten First-Person/Team-Shooter-Spiele, das freigegeben ab 13 Jahren ist:

The game is designed to provide young adults and their influencers with virtual insights into entry level Soldier training, training in units and Army operations so as to provide insights into what the Army is like. As in the past, the Army’s success in attracting high-potential young adults is essential to building the world’s premier land force. With the passage of time, elimination of the draft and reductions in the size of the Army have resulted in a marked decrease in the number of Americans who have served in the Army and from whom young adults can gain vicarious insights into the challenges and rewards of Soldiering and national service. Therefore, the game is designed to substitute virtual experiences for vicarious insights. It does this in an engaging format that takes advantage of young adults’ broad use of the Internet for research and communication and their interest in games for entertainment and exploration.

Q: Should children 13+ be exposed to what the Army does?
A: …young adults can see how our training builds and prepares Soldiers to serve in units in defense of freedom.

In elementary school kids learn about the actions of the Continental Army that won our freedoms under George Washington and the Army’s role in ending Hitler’s oppression. Today they need to know that the Army is engaged around the world to defeat terrorist forces bent on the destruction of America and our freedoms. The game provides a virtual means to explore a variety of Soldier experiences in basic training, advanced training, and training missions in real world Army units, so that young adults can see how our training builds and prepares Soldiers to serve in units in defense of freedom.

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Über Wey

My name's Wey-Han Tan, I graduated 2007 as Diplompädagoge (educational scientist) in Hamburg, and 2009 as M.A. in ePedagogy Design. Currently I work at the project "Universitätskolleg" as scientific assistant at the Faculty for Educational Sciences, Psychology and Human Movement at the University of Hamburg. My research interests are game based learning, second order gaming, media theory and (radical) constructivist approaches. I like pen-and-paper-roleplaying, especially in contemporary horror settings like "KULT" or "Call of Cthulhu".
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